Open Issues Need Help
View All on GitHubAI Summary: When a Nightmare character dies and attempts to use their "Nightmare Shadow Walk" ability, the game incorrectly displays a message stating they are "just unconscious" instead of acknowledging their dead state. The expected behavior is for the message to accurately reflect the character's death or for the ability to be unusable when dead.
The /tg/station branch of SS13.
The /tg/station branch of SS13.
The /tg/station branch of SS13.
The /tg/station branch of SS13.
The /tg/station branch of SS13.
The /tg/station branch of SS13.
The /tg/station branch of SS13.
The /tg/station branch of SS13.
The /tg/station branch of SS13.
The /tg/station branch of SS13.
The /tg/station branch of SS13.
The /tg/station branch of SS13.
AI Summary: The High Frequency Blade's wielded sprite is misaligned by one pixel to the left when held in the left hand and the character is facing left. This results in the blade tip extending too far and the handle clipping into the wielder's hand.
The /tg/station branch of SS13.
The /tg/station branch of SS13.
The /tg/station branch of SS13.
The /tg/station branch of SS13.
The /tg/station branch of SS13.
The /tg/station branch of SS13.
The /tg/station branch of SS13.
AI Summary: The task is to determine if the lack of wound protection on chaplain headgear in the /tg/station Space Station 13 game is intentional. This involves reviewing the game's code to compare the armor values of chaplain suits and their corresponding headpieces, and potentially making a decision on whether to add wound protection to the headgear.
The /tg/station branch of SS13.
AI Summary: Restore armor to the Constable helmet in the /tg/station Space Station 13 game. This involves investigating a merge from two years ago (pull request #66872) that moved the helmet to the 'hats' category but omitted the armor property. The task requires familiarity with the game's codebase and Byond scripting.
The /tg/station branch of SS13.
AI Summary: Fix a bug in the /tg/station Space Station 13 game where changelings cannot absorb individuals they have previously DNA stung. The absorption functionality needs to be updated to allow absorption even if a DNA sting has already occurred.
The /tg/station branch of SS13.
The /tg/station branch of SS13.
AI Summary: Relocate the xenomorph egg in the /tg/station game's tram to a more visible position, improving player awareness of its presence at the start of a round. This involves modifying the game's map data to reposition the egg within the tram's cage.
The /tg/station branch of SS13.