Add small win32 GUI example
This issue requests the creation of a simple Odin program demonstrating how to build a native Win32 GUI application. The example should include basic Win32 elements like buttons.
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ListThis issue requests the creation of a simple Odin program demonstrating how to build a native Win32 GUI application. The example should include basic Win32 elements like buttons.
The user is inquiring about the current status of the project, expressing concern that it might have been abandoned. They are seeking any news or updates regarding its development.
This issue outlines the remaining tasks and desired features for a beta release of a project, focusing on stability and feature completion. It details improvements needed in general engine functionality, graphics rendering, platform support, and documentation, with a clear distinction from the current unstable alpha version.
This issue requests the creation of a new example demonstrating how to load a glTF model using the `cgltf` library. The example should then show how to integrate this loaded model with `raylib` for rendering and display.
On macOS, using Cmd-Q to close the application window does not trigger the expected shutdown sequence, as indicated by a missing "shutting down" print statement. This contrasts with closing the window via the standard 'X' button, which functions correctly. The issue suggests a potential problem with how Cmd-Q event handling interacts with the application's lifecycle.
This issue reports a memory leak on macOS when running a simple program using the karl2d library. The memory tracker indicates that specific `NSBlock.odin` and `platform_mac.odin` files are leaking small amounts of memory. This suggests a potential issue with how Objective-C blocks or macOS-specific platform code is being managed.
This issue proposes porting the LearnOpenGL.com tutorials to the Odin programming language, utilizing OpenGL and GLFW. The project can be tackled incrementally, with each section of LearnOpenGL (e.g., 'Getting Started', 'Lighting') becoming a distinct phase or folder within the Odin project.
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