Open Issues Need Help
View All on GitHubAI Summary: Implement emulation for the remaining 176 Game Boy CPU instructions (0x80-0xFF), excluding the 79 binary manipulation instructions (0x00-0x7F, excluding those already implemented). This involves translating the assembly instructions into C code that accurately simulates the CPU's behavior, using the provided documentation as a reference.
A game boy emulator being developed in the C programming language and Raylib. Once it's finished it's planned to support Game Boy, Game Boy Color and Game Boy Advance.
AI Summary: Implement the remaining ~127 binary instructions for the Game Boy CPU emulator. This involves decoding the opcodes, fetching operands, performing the binary operations (like ADD, SUB, AND, OR, XOR, etc.), and updating the CPU registers accordingly. References provided include opcode tables and documentation.
A game boy emulator being developed in the C programming language and Raylib. Once it's finished it's planned to support Game Boy, Game Boy Color and Game Boy Advance.