Open Issues Need Help
View All on GitHubAI Summary: Implement touch controls for the Snake game using SDL3's touch event handling capabilities. This involves modifying the existing event handler in `main.cpp` to respond to touch input and translate it into directional movement for the snake.
Imepementation of classic Snake game in C++ (using SDL3 for rendering)
AI Summary: Update the screenshots in the project's README.md file with newer, up-to-date images from the `/doc_assets` folder. This involves replacing the existing screenshots with the newer versions.
Imepementation of classic Snake game in C++ (using SDL3 for rendering)
AI Summary: Implement a reset game functionality triggered by pressing the 'r' key (or a similarly suitable key) in the existing C++ Snake game. This involves adding event handling for the 'r' key press and resetting the game state (snake position, score, etc.) accordingly.
Imepementation of classic Snake game in C++ (using SDL3 for rendering)
AI Summary: Implement functionality to unpause the Snake game by pressing the 'p' key. Currently, the game only unpauses when a movement key is pressed after pausing with 'p'. The solution involves modifying the game's event handling to detect and respond to the 'p' key press while paused, resuming the game's loop.
Imepementation of classic Snake game in C++ (using SDL3 for rendering)
AI Summary: Implement a scoring system for the Snake game, tracking the snake's length and displaying the score on the screen using the existing SDL3 and SDL3_ttf libraries. This involves adding score tracking logic within the game's update loop and integrating score display functionality into the game's rendering.
Imepementation of classic Snake game in C++ (using SDL3 for rendering)
AI Summary: Implement a dedicated GAME OVER screen in the C++ Snake game using SDL3, displaying the final game state (e.g., score, snake length) before returning to the title screen. This involves creating a new screen, rendering the relevant information, and integrating it into the game's logic.
Imepementation of classic Snake game in C++ (using SDL3 for rendering)
AI Summary: Refactor the C++ Snake game code to move all rendering-related functions from `main.cpp` into a new file, such as `renderer.cpp` or `gfx_utils.cpp`, improving code organization and maintainability.
Imepementation of classic Snake game in C++ (using SDL3 for rendering)