Open Issues Need Help
View All on GitHubAI Summary: Debug and resolve sporadic Unity crashes occurring during voxel world generation, likely caused by the recent implementation of threading and Jobs. This involves identifying the source of the crashes within the UnityVoxelEngine project, potentially related to multithreading issues, memory management, or race conditions. The debugging process may require using Unity's profiler, debugging tools, and careful examination of the threading code.
AI Summary: Optimize the greedy meshing algorithm used in a Unity voxel engine to improve performance. This involves identifying bottlenecks in the current implementation and exploring techniques to speed up the mesh generation process.