Open Issues Need Help
View All on GitHub Game Development • Game Engine Integration
AI Summary: Implement an emulated version of the OpenGL function `glPolygonOffset` in a Godot 4.5 shader (preferably vertex shader) to mitigate z-fighting issues in UI elements. The implementation should handle both the offset factor and units, considering their interaction with depth and camera perspective. The solution should be compatible with the ResoniteModloader and packaged as a ShaderInc file.
Complexity:
4/5
help wanted