Open Issues Need Help
View All on GitHubAI Summary: The task involves investigating and resolving a shadow rendering issue in a PC version of Splinter Cell caused by the 'Zbias' parameter in Echelon lighting. This requires analyzing the existing code, understanding the differences between PC and Xbox versions, and potentially modifying the game's engine to either fix the shadow disappearance or mitigate the aliasing artifacts introduced by setting Zbias to 0.
A major patch for the original Splinter Cell, fixing bugs and adding gameplay improvements.
AI Summary: The task involves debugging and fixing a lighting issue in a fan-made patch for the original Splinter Cell game. The issue is that Echelon lighting shadows are not correctly cast on specular materials in the PC version, unlike the Xbox version. The fix requires investigating the root cause (a `bForceShowReflection` flag and its interaction with shadow rendering methods), potentially comparing the PC and Xbox versions' code, and implementing a solution that restores correct shadow rendering without introducing new rendering bugs.
A major patch for the original Splinter Cell, fixing bugs and adding gameplay improvements.
AI Summary: The task involves recreating the original Xbox and Polish font textures for the enhanced Splinter Cell patch. This requires reconstructing the textures from existing in-game assets, matching the original .pcx format with purple borders and correct character spacing. The Polish font also needs additional characters added.
A major patch for the original Splinter Cell, fixing bugs and adding gameplay improvements.
A major patch for the original Splinter Cell, fixing bugs and adding gameplay improvements.