A game asset editor made with ImGui for C++, that server the purpose of loading/compiling binary files that are ".spr" and ".dat" and editing them.

3 Open Issues Need Help Last updated: Jul 24, 2025

Open Issues Need Help

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Compiling OTDat about 1 month ago

AI Summary: Implement a `compileOTDat()` function in the Sprforge asset editor to create `.dat` files, mirroring the existing `loadOTDat()` functionality. This requires understanding the `.dat` file format and potentially resolving issue #1 beforehand.

Complexity: 4/5
help wanted feature

A game asset editor made with ImGui for C++, that server the purpose of loading/compiling binary files that are ".spr" and ".dat" and editing them.

C++
ItemType missing members about 1 month ago

AI Summary: Add missing members to the `ItemType` class in a C++ ImGui-based asset editor. This will enable loading of `.dat` files and add corresponding UI elements for editing the new properties in the editor.

Complexity: 4/5
enhancement help wanted

A game asset editor made with ImGui for C++, that server the purpose of loading/compiling binary files that are ".spr" and ".dat" and editing them.

C++

AI Summary: Implement the missing calculations for determining the index of textures and handling patterns (X, Y, Z) in the Sprforge asset editor to correctly arrange sprites larger than 1x1. This involves adding the necessary mathematical logic to position items accurately, resolving the current chaotic arrangement.

Complexity: 3/5
help wanted feature

A game asset editor made with ImGui for C++, that server the purpose of loading/compiling binary files that are ".spr" and ".dat" and editing them.

C++