Open Issues Need Help
View All on GitHubAI Summary: Implement a `compileOTDat()` function in the Sprforge asset editor to create `.dat` files, mirroring the existing `loadOTDat()` functionality. This requires understanding the `.dat` file format and potentially resolving issue #1 beforehand.
A game asset editor made with ImGui for C++, that server the purpose of loading/compiling binary files that are ".spr" and ".dat" and editing them.
AI Summary: Add missing members to the `ItemType` class in a C++ ImGui-based asset editor. This will enable loading of `.dat` files and add corresponding UI elements for editing the new properties in the editor.
A game asset editor made with ImGui for C++, that server the purpose of loading/compiling binary files that are ".spr" and ".dat" and editing them.
AI Summary: Implement the missing calculations for determining the index of textures and handling patterns (X, Y, Z) in the Sprforge asset editor to correctly arrange sprites larger than 1x1. This involves adding the necessary mathematical logic to position items accurately, resolving the current chaotic arrangement.
A game asset editor made with ImGui for C++, that server the purpose of loading/compiling binary files that are ".spr" and ".dat" and editing them.