Open Issues Need Help
View All on GitHubAI Summary: Units are incorrectly displaying visual indicators for medium damage, such as a yellow HP bar and smoke, even when their health is above the 75% threshold. This creates a discrepancy where units appear damaged but do not trigger the associated retreat behavior, which is also linked to the 75% health mark. The expected behavior is for these visual damage cues to accurately reflect the unit's actual damage state as defined by game logic.
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+