A platform agnostic, backend agnostic, graphics engine...in theory

3 Open Issues Need Help Last updated: Aug 5, 2025

Open Issues Need Help

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Game Development Engine Development

AI Summary: Implement a new method within the GameInstance class of the Studious game engine to enable user control over the direction of the global directional light. This involves adding functionality to modify the light's direction vector, likely through user input (keyboard, gamepad, or mouse). The implementation should integrate seamlessly with the existing engine architecture.

Complexity: 3/5
enhancement good first issue

A platform agnostic, backend agnostic, graphics engine...in theory

C
Game Development Engine Development

AI Summary: Modify the Studious game engine's collision code to prevent the default rendering of collision boxes. Implement a mechanism (compiler flag or global engine flag) to enable their rendering when needed. This involves locating the rendering code within the collision system, adding a conditional check based on the chosen flag, and ensuring the change doesn't break existing functionality.

Complexity: 3/5
bug good first issue

A platform agnostic, backend agnostic, graphics engine...in theory

C
Game Development Engine Development

AI Summary: Implement camera rotation functionality in the Studious game engine by adding a rotation field to the CameraObject class. This will allow users to programmatically control the camera's viewing angle.

Complexity: 3/5
enhancement good first issue

A platform agnostic, backend agnostic, graphics engine...in theory

C