Open Issues Need Help
View All on GitHubA platform agnostic, backend agnostic, graphics engine...in theory
AI Summary: Implement a new method within the GameInstance class of the Studious game engine to enable user control over the direction of the global directional light. This involves adding functionality to modify the light's direction vector, likely through user input (keyboard, gamepad, or mouse). The implementation should integrate seamlessly with the existing engine architecture.
A platform agnostic, backend agnostic, graphics engine...in theory
AI Summary: Modify the Studious game engine's collision code to prevent the default rendering of collision boxes. Implement a mechanism (compiler flag or global engine flag) to enable their rendering when needed. This involves locating the rendering code within the collision system, adding a conditional check based on the chosen flag, and ensuring the change doesn't break existing functionality.
A platform agnostic, backend agnostic, graphics engine...in theory
AI Summary: Implement camera rotation functionality in the Studious game engine by adding a rotation field to the CameraObject class. This will allow users to programmatically control the camera's viewing angle.
A platform agnostic, backend agnostic, graphics engine...in theory