Open Issues Need Help
View All on GitHubAI Summary: The task is to fix a wording issue in the game Cataclysm: Bright Nights. The atomic headlamp's in-game description incorrectly displays both "(covered)" and "(active)" when covered. The fix requires adjusting the game's code to only show "(covered)" when the headlamp is covered and inactive.
Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
AI Summary: Add dream entries to the `dreams.json` file for the rabbit mutations in Cataclysm: Bright Nights to improve player understanding of their current mutations.
Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
AI Summary: Correct a spelling error in the in-game item name "Dried Dates", currently misspelled as "Dreid Dates" in Cataclysm: Bright Nights. This involves identifying the location of the error within the game's code or data files and making the necessary correction.
Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
AI Summary: Implement a world creation option to disable the GLOBALLY_UNIQUE game mechanic in Cataclysm: Bright Nights. This involves modifying the game's code to respect this new option and subsequently deprecating the existing community mod that provides the same functionality.
Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.