A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

acceleration bounds bounds-hierarchy bvh distance geometry graphics intersection mesh pathtracing performance point-cloud pointcloud raycast raytracing three-js three-mesh-bvh threejs tree webvr
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A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

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#acceleration#bounds#bounds-hierarchy#bvh#distance#geometry#graphics#intersection#mesh#pathtracing#performance#point-cloud#pointcloud#raycast#raytracing#three-js#three-mesh-bvh#threejs#tree#webvr