Open Issues Need Help
View All on GitHubAI Summary: Refactor the simulation clock in Project AirSim to eliminate its dependency on a separate OS thread. The goal is to tightly integrate the simulation clock with Unreal Engine's main tick or a similar deterministic timing source to improve synchronization, determinism, and reduce timing drift. This involves modifying the `clock.cpp` file and potentially adapting solutions from other simulators like CARLA.
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, started by Microsoft
AI Summary: Develop a cross-platform (Windows and Linux) C++ static library for Project AirSim, offering a high-performance API for subscribing to sensor data, sending commands, and managing scenes. This library should be built using CMake and serve as a foundation for a C++ ROS wrapper and internal tools.
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, started by Microsoft
AI Summary: The task involves completing the integration of JSBSim, a high-fidelity flight dynamics simulator, into Project AirSim. This includes enabling Linux compilation and packaging, creating comprehensive documentation and usage examples, and ensuring seamless functionality with existing aircraft models defined in XML files. The goal is to enhance Project AirSim's capabilities for aviation research, realistic UAS training, and industrial simulation.
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, started by Microsoft