Open Issues Need Help
View All on GitHubAI Summary: Implement Z-index support for UI elements and screen-space layers in the Bevy Vello vector graphics rendering integration. This involves adding an optional ZIndex component to extracted render items, separating world and screen render items into different sort queues, sorting screen items by ZIndex, and combining the queues for final rendering.
Complexity:
4/5
bug good first issue help wanted
An integration to render vector graphics with Vello in the Bevy game engine.
Rust
#bevy#bevy-engine#velato#vello