Open Issues Need Help
View All on GitHub Where does scale & shift to raise in ConvertRandomBitsToUniformFloatingPoint for f16 happen? about 2 hours ago
AI Summary: The user is investigating the `ConvertRandomBitsToUniformFloatingPoint` function in XLA, specifically comparing its f16 and f32 implementations. They observe that the f16 version (around L561) appears to generate values in the range [0,1) but cannot locate the explicit scaling and shifting operations that are used in the f32 version (around L546) to achieve this range. The core question is to understand how the f16 implementation correctly produces values in [0,1) without the explicit scaling/shifting seen in f32.
Complexity:
3/5
good first issue question