Browser-based visual editor for building WebGL, WebGPU, WebXR apps

3d-editor editor frontend game-development game-engine gamedev nodejs pcui playcanvas typescript ui webgl webgl2 webgpu webxr
7 Open Issues Need Help Last updated: Sep 13, 2025

Open Issues Need Help

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good first issue area: editor interface enhancement

Browser-based visual editor for building WebGL, WebGPU, WebXR apps

TypeScript
#3d-editor#editor#frontend#game-development#game-engine#gamedev#nodejs#pcui#playcanvas#typescript#ui#webgl#webgl2#webgpu#webxr
good first issue area: editor interface enhancement

Browser-based visual editor for building WebGL, WebGPU, WebXR apps

TypeScript
#3d-editor#editor#frontend#game-development#game-engine#gamedev#nodejs#pcui#playcanvas#typescript#ui#webgl#webgl2#webgpu#webxr
good first issue enhancement

Browser-based visual editor for building WebGL, WebGPU, WebXR apps

TypeScript
#3d-editor#editor#frontend#game-development#game-engine#gamedev#nodejs#pcui#playcanvas#typescript#ui#webgl#webgl2#webgpu#webxr
good first issue area: scripts enhancement

Browser-based visual editor for building WebGL, WebGPU, WebXR apps

TypeScript
#3d-editor#editor#frontend#game-development#game-engine#gamedev#nodejs#pcui#playcanvas#typescript#ui#webgl#webgl2#webgpu#webxr
good first issue

Browser-based visual editor for building WebGL, WebGPU, WebXR apps

TypeScript
#3d-editor#editor#frontend#game-development#game-engine#gamedev#nodejs#pcui#playcanvas#typescript#ui#webgl#webgl2#webgpu#webxr

AI Summary: Migrate legacy UI elements within the PlayCanvas Editor's codebase to the PCUI framework. This involves identifying and replacing all instances of custom Legacy UI components with their PCUI equivalents, ensuring functionality remains consistent.

Complexity: 4/5
good first issue

Browser-based visual editor for building WebGL, WebGPU, WebXR apps

TypeScript
#3d-editor#editor#frontend#game-development#game-engine#gamedev#nodejs#pcui#playcanvas#typescript#ui#webgl#webgl2#webgpu#webxr
Class conversion 3 months ago

AI Summary: The task involves refactoring the PlayCanvas Editor codebase to modernize its class definitions. This means converting classes currently defined using the older `Class.prototype.constructor` syntax to the more modern `class Class` syntax. This requires identifying and updating all remaining instances of the older style.

Complexity: 4/5
good first issue

Browser-based visual editor for building WebGL, WebGPU, WebXR apps

TypeScript
#3d-editor#editor#frontend#game-development#game-engine#gamedev#nodejs#pcui#playcanvas#typescript#ui#webgl#webgl2#webgpu#webxr