Open Issues Need Help
View All on GitHubAI Summary: This is a tracking issue, or "megathread," designed to collect and address player feedback regarding recipe balance in the game "pY." Users are encouraged to report specific recipes or upgrade paths they find useless, overpowered, or underpowered, providing the internal name, reasoning for their assessment, and a suggested fix. The goal is to resolve common complaints about recipe utility and power levels within the game's progression.
AI Summary: Investigate and fix a bug in the Factorio mod 'pyanodon' where a duplicate, incorrect drill head casting recipe appears in the Factory Planner. The issue involves a missing ingredient ('hot air') in one of the recipes, identified by the key 'unknown key: "recipe-name.casting-drill-heads"'. The task requires analyzing the provided log file and potentially modifying the mod's code to remove the erroneous recipe.
AI Summary: Correct the inaccurate victory condition description in the Pyanodon Factorio mod, as reported in the provided bug report. This involves reviewing the provided screenshot, understanding the issue, and making the necessary changes to the mod's code or localization files to improve clarity and prevent player misunderstanding.
AI Summary: Rename the 'Fish Farm' and 'Wood Processing Unit' entities in the Pyanodon mods to use a '-turd' suffix instead of a prefix. This involves modifying the `farm-building-list.lua` file and potentially handling a migration for existing saves.
AI Summary: Automate testing of all TURDs in the pypostprocessing repository by adding a new test to `test/scenario-tests.lua` that selects and deselects every TURD. This involves switching to the `testing` branch of the repository.
AI Summary: This task involves collecting information about discrepancies between item signals and recipe signals in Pyanodon mods. For each reported issue, the internal names of the item and recipe, the primary crafting machine, and any alternative recipes need to be documented. This information will be used to address recipe balancing issues.
AI Summary: Investigate and fix bugs related to the fuel slots in the dig site feature of a Factorio mod. The issues include incorrect fuel insertion, inability to remove incorrect fuel (especially spoiled biocrud), and the ability to remove fuel from the slot in remote view. This requires debugging the mod's code to identify and correct the problematic behavior.
AI Summary: Add a TURD icon overlay to the entity icons of TURD-only buildings in the Factorio mod to prevent new players from misusing them with other automation tools. This aims to improve user experience and reduce confusion.
AI Summary: Investigate and resolve a progression blocking bug in the Pyanodon modpack caused by an incompatibility between pypostprocessing and Bob's Mods. This involves analyzing the provided error message, potentially examining mod code and configurations, and determining a solution (e.g., patching a mod, adjusting mod load order, or identifying conflicting technologies). The solution should be documented clearly for future reference.
AI Summary: Investigate and resolve a bug reported in the Pyanodon mods where the microwave receiver GUI fails to open after updating to Factorio version 2.0.60. This involves analyzing the provided log file and potentially reproducing the issue to determine the root cause and implement a fix.
AI Summary: Debug and fix a graphical issue in the Pyanodon Factorio mod where Advanced Logistics buildings flash their 'hunger' animation even when the 'Enable warning icons blinking' setting is disabled. This involves investigating the mod's code to identify why the animation isn't respecting the accessibility setting.
AI Summary: Locate and fix a missing translation key for the "Py coal processing" technology in the Pyanodon mods. This involves investigating the mod's code, identifying the missing key, and adding the appropriate translation string to ensure the technology is properly displayed in all supported languages.
AI Summary: The task is to investigate why some Factorio resources, like coal, are not marked as hidden in the Pyanodon mod even though they are not generated, leading to confusion in the Factory Planner. This requires identifying which resources are affected, determining why they aren't hidden, and implementing a fix to mark them appropriately within the mod's code.
AI Summary: The task is to investigate and resolve a Factorio mod crash reported in the Pyanodon bug tracker. The crash occurs during startup due to an impossible-to-research technology ('plutonium-processing' requiring 'nuclear-fuel-reprocessing'). The user has provided a log file and screenshot. The solution involves analyzing the log file, identifying the root cause of the technology conflict within the `data-final-fixes.lua` script of the Pypostprocessing mod, and implementing a fix.
AI Summary: Investigate and fix a graphical issue in the Pyanodon Sponge Mk02+ mod where the background shadow behind module/recipe icons is missing when used as modules. This involves analyzing the provided screenshot and potentially modifying the mod's code to restore the missing shadow.
AI Summary: Fix a typo in the name "Xenogenetic cells" within the Pyanodon Factorio mod. This involves identifying the location of the typo within the mod's code and correcting it. The issue report includes a screenshot highlighting the error.