BsdfDwaFabric BSDF bug: scalar and vector implementations are inconsistent
This issue reports a potential bug in the `BsdfDwaFabric` component, specifically within the `eval` function. The developer notes an inconsistency between the scalar and GPU implementations regarding the handling of shading normals, which might be causing a "soften hard shadow terminator" effect. They are questioning if this discrepancy constitutes a bug.