A game of ever-expanding minigames (a game jam: 100 devs 1 game)

game gamejam godot
12 Open Issues Need Help Last updated: Sep 6, 2025

Open Issues Need Help

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good first issue

A game of ever-expanding minigames (a game jam: 100 devs 1 game)

GDScript
#game#gamejam#godot

A game of ever-expanding minigames (a game jam: 100 devs 1 game)

GDScript
#game#gamejam#godot

A game of ever-expanding minigames (a game jam: 100 devs 1 game)

GDScript
#game#gamejam#godot

AI Summary: Implement missing functionality for the EssenceInventory Godot script, including methods for managing essence stacks (sub_stack, has_essence, has_stack, has_inventory, merge, etc.). This involves adding functions to handle adding, removing, and merging essence stacks within the inventory system.

Complexity: 3/5
good first issue

A game of ever-expanding minigames (a game jam: 100 devs 1 game)

GDScript
#game#gamejam#godot

AI Summary: Implement the controls specified in section 3.x of the Game Design Document (GDD) into the game's input map. This involves adding the necessary input actions and bindings within the Godot engine, ensuring they correctly interact with the game's mechanics.

Complexity: 3/5
good first issue

A game of ever-expanding minigames (a game jam: 100 devs 1 game)

GDScript
#game#gamejam#godot
Credits screen + 3 months ago

AI Summary: Enhance the game's credits screen by refreshing the text, changing the background, and adding music. The contributor list needs updating to reflect current participants.

Complexity: 3/5
enhancement good first issue

A game of ever-expanding minigames (a game jam: 100 devs 1 game)

GDScript
#game#gamejam#godot

AI Summary: Create two Godot Engine resources: `Essence` and `EssenceStack`. `Essence` will store an essence's name and icon (Texture2D), while `EssenceStack` will represent a stack of a specific essence, storing the essence type and its amount. The task also involves implementing custom editor previews for the `Essence` resource to display its icon.

Complexity: 3/5
good first issue

A game of ever-expanding minigames (a game jam: 100 devs 1 game)

GDScript
#game#gamejam#godot

AI Summary: Create a reusable Godot UI component for debugging purposes. This component should be a toggleable CanvasLayer containing a PanelContainer, and be easily extensible for different minigames by inheriting from it and adding custom controls (e.g., buttons to trigger upgrades). The component's visibility should be controlled by a user-defined hotkey.

Complexity: 3/5
good first issue

A game of ever-expanding minigames (a game jam: 100 devs 1 game)

GDScript
#game#gamejam#godot
Gallery screen 3 months ago
enhancement good first issue

A game of ever-expanding minigames (a game jam: 100 devs 1 game)

GDScript
#game#gamejam#godot
Credits screen 3 months ago

AI Summary: Update the in-game credits screen with the most up-to-date list of contributors. This involves incorporating the current list from the project's README and establishing a system for easily updating the credits as more people contribute.

Complexity: 2/5
enhancement good first issue

A game of ever-expanding minigames (a game jam: 100 devs 1 game)

GDScript
#game#gamejam#godot
Splash screens 3 months ago

AI Summary: Create splash screens for the "100 Devs - 1 Game" project using Godot Engine. The screens should acknowledge both Godot and the 100 developers involved in the game's creation.

Complexity: 2/5
enhancement good first issue

A game of ever-expanding minigames (a game jam: 100 devs 1 game)

GDScript
#game#gamejam#godot
Main menu 3 months ago

AI Summary: Create a main menu for the game with buttons for starting the game, accessing settings, extras, and quitting the game.

Complexity: 2/5
enhancement good first issue

A game of ever-expanding minigames (a game jam: 100 devs 1 game)

GDScript
#game#gamejam#godot