A mod for the Steam release of Okami HD, for use in Archipelago Multi-World randomization.

6 Open Issues Need Help Last updated: Jul 11, 2025

Open Issues Need Help

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Game Modification Video Game Mod

AI Summary: This feature request proposes adding console commands to manually add and remove brush IDs, both main and secondary. This would allow players more control over brush selection for debugging, seed testing, and potentially for more challenging gameplay scenarios.

Complexity: 2/5
enhancement good first issue

A mod for the Steam release of Okami HD, for use in Archipelago Multi-World randomization.

C++
Game Modification Video Game Mod

AI Summary: This issue proposes an enhancement to improve the security and management of SSL certificates. Instead of relying on certificates downloaded during the build process, the system should query the operating system for its trusted SSL certificates. This would likely lead to more up-to-date and system-managed certificate validation.

Complexity: 3/5
enhancement good first issue

A mod for the Steam release of Okami HD, for use in Archipelago Multi-World randomization.

C++
Game Modification Video Game Mod
enhancement good first issue

A mod for the Steam release of Okami HD, for use in Archipelago Multi-World randomization.

C++
Game Modification Video Game Mod

AI Summary: Implement a button in the Okami Archipelago mod's developer tools that triggers a reload of all YAML configuration files from the game directory, without requiring a game restart. This will involve modifying the existing ImGui UI and adding functionality to reread and apply the updated YAML data.

Complexity: 3/5
enhancement good first issue

A mod for the Steam release of Okami HD, for use in Archipelago Multi-World randomization.

C++
Game Modification Video Game Mod
enhancement good first issue

A mod for the Steam release of Okami HD, for use in Archipelago Multi-World randomization.

C++
Game Modification Video Game Mod

AI Summary: The task involves converting and implementing a list of flags from a Google Spreadsheet into the Okami HD Archipelago mod. This requires understanding the game's memory structure, the mod's codebase, and potentially reverse engineering aspects of the game to find the correct memory addresses for the flags. The spreadsheet likely contains flag names, descriptions, and their intended in-game effects.

Complexity: 4/5
enhancement good first issue

A mod for the Steam release of Okami HD, for use in Archipelago Multi-World randomization.

C++