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View All on GitHub Game Development • Procedural Generation
[SUGGESTION] Room size shouldn’t be global, please about 2 months ago
AI Summary: Modify the Unreal Engine plugin to allow room size definition per level via a data asset, instead of using global project settings. This involves changing how room dimensions are handled, likely requiring adjustments to data structures, blueprint nodes, and potentially C++ code for data persistence and loading.
Complexity:
4/5
feature good first issue
This is an Unreal Engine 4/5 plugin to generate procedural dungeon.
C++
#cpp#dungeon-generator#game-development#plugin#procedural#procedural-generation#ue4#ue4-plugin#ue5#ue5-plugin#unreal#unreal-engine#unreal-engine-4#unreal-engine-5#unreal-engine-code-plugin#unreal-engine-cpp-plugin#unreal-engine-plugin