Open Issues Need Help
View All on GitHub Game Development • VR Games
AI Summary: Implement a more efficient packet handling system for ordered channels in a Godot/Rust VR game's network code. The current O(n) search for the next packet in an out-of-order situation needs to be optimized by storing packets with their sequence numbers and maintaining a sorted vector for O(1) lookup.
Complexity:
3/5
enhancement good first issue low priority
an open source social vr game in pre alpha. build with godot and rust
Rust