Open Issues Need Help
View All on GitHub Fix Mac Editor build in CI about 1 month ago
AI Summary: The CI build for the Mac Editor failed due to a linker error, specifically an architecture mismatch. The `slang` dependency is being built for `arm64`, but the Godot plugin is attempting to link it as `x86_64`, causing symbols not to be found. The issue's reporter cannot debug it locally as they do not have access to a Mac.
Complexity:
4/5
help wanted good first issue
Slang compute shader support for Godot.
C++
#gdextension#godot#shaders#slang