Open Issues Need Help
View All on GitHubAI Summary: Create comprehensive instructions for the Overwatch Zombies game mode, addressing common issues and edge cases encountered by players. This includes clarifying hero interaction keybindings, potential game mode-specific pitfalls, and providing troubleshooting guidance for a smooth player experience.
AI Summary: Fix a bug in an Overwatch Workshop game mode where certain hero abilities (like Mercy's super jump or Sigma's flying) interacting with crouching unintentionally causes hero switching. This requires handling edge cases to prevent unintended hero swaps during these actions.
AI Summary: Fix a bug in the Overwatch Zombies game mode where certain heroes can exploit wall-riding or flying mechanics due to the 'expand perk info' feature while holding jump. The solution involves adding a condition to prevent this behavior when the hero is either on a wall or in the air.
AI Summary: Design and implement an Easter egg for the Antarctic Peninsula map in an Overwatch Zombies game mode. This involves storyboarding the sequence, creating three teleporter parts for players to find, incorporating computer interactions to reveal the story, rescuing Mei from a ship, and enabling her as a powerful weapon (wonder weapon).
AI Summary: Brainstorm and design new 'wonder weapon' abilities for an Overwatch Zombies game mode, specifically focusing on thematic integration with the Antarctic Peninsula map. The current wonder weapon is Mei, and the goal is to create unique and engaging abilities for her that fit the map's atmosphere and leverage existing workshop capabilities.
AI Summary: Brainstorm and design foundational objective ideas for a large-scale Overwatch Workshop project (zombies mode) that will be implemented across multiple maps. The objectives should be fun and engaging, suitable for a variety of maps, and provide a solid base for future expansion and map-specific refinements.
AI Summary: Develop a comprehensive narrative plan for an Overwatch Zombies game mode, incorporating story delivery methods such as audio tapes, cutscenes, and easter eggs. The plan should integrate seamlessly with the existing gameplay without disrupting the flow. Consider methods for creating and implementing cutscenes efficiently.
AI Summary: The task is to brainstorm and design conceptually unique boss fight ideas for an Overwatch Workshop zombie mode, considering limitations on the number of elements per boss and the need for scalability using OSTW (Object-Oriented programming in the Workshop). The goal is to create diverse and engaging boss encounters for multiple maps within the game.
AI Summary: Design and implement environmental traps using beam effects and other creative ideas for each map in an Overwatch Zombies game mode. This involves brainstorming trap concepts, integrating them into existing map layouts, and ensuring balanced gameplay for both bots and players.
AI Summary: The task involves brainstorming and designing new perk abilities for a custom Overwatch Zombies game mode. This includes considering mechanics, balance, and thematic integration within the existing game's framework. The perks should be creative, fun, and offer diverse gameplay options.
AI Summary: Implement several remixes of the existing Overwatch Zombies game mode, including a free-for-all variant with reduced friendly fire damage and separated starting locations, and a Horizon Lunar Colony map that simulates the depressurization and low-gravity mechanics of Call of Duty Zombies' Moon map. Further creative remixes are encouraged.
AI Summary: Design and implement "Pack-a-Punch" style power-ups for each Overwatch hero in a custom zombie game mode, across multiple maps. These power-ups should be unique per hero and map, while remaining server-friendly and within the limitations of the Overwatch Workshop.