Open Issues Need Help
View All on GitHub GPU Transparency 2 months ago
enhancement help wanted
Far-Beyond-Pulsar/SceneDB Far-Beyond-Pulsar/SceneDB The next generation Cross-Device ECS for the GPU-Native era
Open project →
2
The next generation Cross-Device ECS for the GPU-Native era
Rust
gpu::world_mirror ignores GpuColumnDesc::mode (Once/DirtyTracked) and always issues immediate, unbatched writes 3 months ago
enhancement help wanted
Far-Beyond-Pulsar/SceneDB Far-Beyond-Pulsar/SceneDB The next generation Cross-Device ECS for the GPU-Native era
Open project →
2
The next generation Cross-Device ECS for the GPU-Native era
Rust
World-mirrored GPU buffers (gpu::world_mirror) are fixed-capacity forever; need safe growth 3 months ago
enhancement help wanted
Far-Beyond-Pulsar/SceneDB Far-Beyond-Pulsar/SceneDB The next generation Cross-Device ECS for the GPU-Native era
Open project →
2
The next generation Cross-Device ECS for the GPU-Native era
Rust
World-mirrored GPU rows have no liveness/generation tracking; despawned entities leave stale, trusted-looking data 3 months ago
enhancement help wanted
Far-Beyond-Pulsar/SceneDB Far-Beyond-Pulsar/SceneDB The next generation Cross-Device ECS for the GPU-Native era
Open project →
2
The next generation Cross-Device ECS for the GPU-Native era
Rust
#[derive(SceneStore)]: support a packed, single-buffer layout for #[gpu] fields (not just per-field splitting) 3 months ago
enhancement help wanted
Far-Beyond-Pulsar/SceneDB Far-Beyond-Pulsar/SceneDB The next generation Cross-Device ECS for the GPU-Native era
Open project →
2
The next generation Cross-Device ECS for the GPU-Native era
Rust