Open Issues Need Help
View All on GitHub gpu::world_mirror ignores GpuColumnDesc::mode (Once/DirtyTracked) and always issues immediate, unbatched writes about 3 hours ago
enhancement help wanted
World-mirrored GPU buffers (gpu::world_mirror) are fixed-capacity forever; need safe growth about 3 hours ago
enhancement help wanted
World-mirrored GPU rows have no liveness/generation tracking; despawned entities leave stale, trusted-looking data about 3 hours ago
enhancement help wanted
#[derive(SceneStore)]: support a packed, single-buffer layout for #[gpu] fields (not just per-field splitting) about 3 hours ago
enhancement help wanted