Mosaic is a Next Gen Runtime Unity ECS Tilemap solution, heavily inspired by LDtk, built using Entity Component System and Odin Inspector

ecs ldtk performance tilemap unity
1 Open Issue Need Help Last updated: Jul 25, 2025

Open Issues Need Help

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Game Development Runtime Systems/Tools

AI Summary: The task requires a complete rewrite of the Mosaic tilemap editor's GUI, replacing the current Odin Inspector-based implementation with Unity's UI Toolkit. This involves recreating the `RuleGroupEditor` and `IntGridMatrixWindow` to maintain existing functionality while improving responsiveness. The project uses a custom rule engine and tilemap system, so familiarity with these concepts is necessary.

Complexity: 5/5
enhancement help wanted

Mosaic is a Next Gen Runtime Unity ECS Tilemap solution, heavily inspired by LDtk, built using Entity Component System and Odin Inspector

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#ecs#ldtk#performance#tilemap#unity