Furkiozknn

Furkiozknn/godot-refcheck

Godot reports a broken resource reference only when that scene loads, and a dead signal connection never at all. godot-refcheck reads the project files instead: missing paths, case-only breakage, uid problems, connections to nodes that are gone. It repairs the ones with a single provable answer.

3 good first / help-wanted issues · Rust · last activity Sep 25, 2026

ci gamedev godot godot-engine godot4 linter rust sarif static-analysis zero-dependency
3 Open Issues Need Help Last updated: Sep 25, 2026

Open Issues Need Help

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Furkiozknn/godot-refcheck
0

Godot reports a broken resource reference only when that scene loads, and a dead signal connection never at all. godot-refcheck reads the project files instead: missing paths, case-only breakage, uid problems, connections to nodes that are gone. It repairs the ones with a single provable answer.

Rust
#ci#gamedev#godot#godot-engine#godot4#linter#rust#sarif#static-analysis#zero-dependency
enhancement help wanted
Furkiozknn/godot-refcheck
0

Godot reports a broken resource reference only when that scene loads, and a dead signal connection never at all. godot-refcheck reads the project files instead: missing paths, case-only breakage, uid problems, connections to nodes that are gone. It repairs the ones with a single provable answer.

Rust
#ci#gamedev#godot#godot-engine#godot4#linter#rust#sarif#static-analysis#zero-dependency
Furkiozknn/godot-refcheck
0

Godot reports a broken resource reference only when that scene loads, and a dead signal connection never at all. godot-refcheck reads the project files instead: missing paths, case-only breakage, uid problems, connections to nodes that are gone. It repairs the ones with a single provable answer.

Rust
#ci#gamedev#godot#godot-engine#godot4#linter#rust#sarif#static-analysis#zero-dependency