Open Issues Need Help
View All on GitHubAI Summary: Implement a visual effect, a red flash, to indicate when a player is hit in the Robot Rumble game. This involves adding a visual cue that triggers upon player damage, likely using a sprite or shader effect.
AI Summary: The task is to reduce the verbosity of the symphonia audio library's logging within the Robot Rumble game. This involves finding the appropriate logging configuration within the symphonia library or the game's integration with it, and adjusting the settings to suppress informational messages, leaving only warnings or errors.
AI Summary: Add sound effects (SFX) for player actions in the Robot Rumble game. This includes jump, taking damage, death, and potentially movement. The SFX will enhance the player experience and feedback.
AI Summary: Implement sound effects for weapons (shooting, reloading), player actions (hit, jump, death), and satellite interactions (one per type). This involves selecting appropriate sound effects, integrating them into the game engine (Bevy), and triggering them based on in-game events.