A re-implementation of file formats used by the early 2000's ZenGin

file-format-library file-formats game game-engine gothic gothic1 gothic2 library zengin
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Software Development File Format Reimplementation

AI Summary: Rename the `state` property in ZenKit's `MovableObject.hh` to `stateNum` and update its documentation to reflect that it stores the number of states, not the current state, aligning with the save game data and OpenGothic's implementation.

Complexity: 2/5
enhancement good first issue

A re-implementation of file formats used by the early 2000's ZenGin

C++
#file-format-library#file-formats#game#game-engine#gothic#gothic1#gothic2#library#zengin