Open Issues Need Help
View All on GitHub Game Development • Shooter
Bug with the change state system 2 months ago
AI Summary: Debug and fix a bug in a Unity shooter game's enemy AI. The enemy sometimes enters an unintended state sequence (recovery -> chase) instead of directly attacking when the player moves slightly out of the attack range. The fix likely involves refining the state transition logic within the enemy's state machine, potentially adjusting the conditions for transitioning between attack, recovery, and chase states.
Complexity:
3/5
bug help wanted good first issue