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View All on GitHubAI Summary: The task involves releasing version 0.2.0 of a Python-based 2D physics sandbox game. This includes bug fixes (specifically issues #2 and #3), adding features like object resizing, new hinge types, a grid, and trails, improving the UI/UX with better save/load functionality and checkboxes, and building the application for Windows, macOS, and Linux.
AI Summary: Debug and fix inconsistencies in the physics engine of a 2D physics sandbox game written in Python using Pygame, Pygame-gui, and Pymunk. The issue description is currently incomplete, requiring further investigation to pinpoint the specific problem(s).
AI Summary: Release the first alpha version of a 2D physics simulation game written in Python. This involves finalizing features like object creation, hinges, UI elements (toolbar, properties dialog), keyboard shortcuts, and basic undo/redo functionality. Testing across Windows, Mac, and Linux platforms is also required, along with creating a simple help and credits dialog, and a log file for crash reporting.