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AcomputeShaderInstance "SetTexture()" method could be expanded to accept any image regardless of format 2 months ago
AI Summary: Modify the `AcomputeShaderInstance` class's `SetTexture()` method in the SharpAcompute Godot plugin to accept any Godot Texture type as input, regardless of its format or compression, instead of only accepting `Image` objects. This will improve usability by removing the restriction on texture import methods and allowing for a wider range of textures to be used with the plugin's compute shaders.
Complexity:
4/5
enhancement help wanted