Open Issues Need Help
View All on GitHubAI Summary: Fix a bug in a Godot 4 3D drag-and-drop script where raycasting during dragging causes unintended jam handling activation when an object is obstructed. The solution involves modifying the script to use the drag object's position instead of raycasting for distance calculations, while potentially preserving the unintended 'hand reach' limitation as a feature.
Powerful and highly customizable script for Godot 4 that implements 3D drag and drop mechanics
AI Summary: Enhance the existing Godot 3D drag-and-drop script to include 3D object rotation functionality. This involves adding a new rotation action (with toggle/hold mode options), triggered by a separate key press, allowing users to rotate the dragged object using mouse movements. The feature should be configurable on/off.
Powerful and highly customizable script for Godot 4 that implements 3D drag and drop mechanics