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View All on GitHubGeneral purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
AI Summary: This issue requests the implementation of a `CTRL+d` shortcut in the stage view to duplicate a selected entity. The duplication must be in place, include all children and associated entity data in the entire hierarchy, and ensure all new entity IDs are unique to prevent collisions. A debug assertion should be added to verify ID uniqueness in debug builds.
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor