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View All on GitHub documentation good first issue area:physics area:worldgen
Kieleth/logosphere Kieleth/logosphere Particle-first game engine: every particle is a body and a node in a queryable knowledge graph. Software rasterization + Metal compute. Speak worlds into being.
Open project →
3
Particle-first game engine: every particle is a body and a node in a queryable knowledge graph. Software rasterization + Metal compute. Speak worlds into being.
C++
particle_core.h still warns that physics ignores rotation, which the OBB narrow phase falsified 2 months ago
documentation good first issue area:physics
Kieleth/logosphere Kieleth/logosphere Particle-first game engine: every particle is a body and a node in a queryable knowledge graph. Software rasterization + Metal compute. Speak worlds into being.
Open project →
3
Particle-first game engine: every particle is a body and a node in a queryable knowledge graph. Software rasterization + Metal compute. Speak worlds into being.
C++
good first issue area:build roadmap
Kieleth/logosphere Kieleth/logosphere Particle-first game engine: every particle is a body and a node in a queryable knowledge graph. Software rasterization + Metal compute. Speak worlds into being.
Open project →
3
Particle-first game engine: every particle is a body and a node in a queryable knowledge graph. Software rasterization + Metal compute. Speak worlds into being.
C++