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View All on GitHub Capturing the image/snapshot of the renderer 2 months ago
AI Summary: The user is porting Three.js code to Flutter and needs to capture the output of a 3D renderer as an image. Specifically, they want to take a 'screenshot' of the 3D render, obtain its pixel data, and then draw and manipulate it on a 2D Flutter Canvas, similar to how `renderer.domElement` is used with `context.drawImage` in a browser environment.
Complexity:
3/5
help wanted