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View All on GitHub Add Placeholders for All Planned Editor Modules 2 months ago
AI Summary: Create placeholder folders and files for a large number of editor modules in a MonoGame game engine project. Each module requires a stub C# class implementing a specified interface and a JSON metadata file. This prepares the project structure for future development of the full engine.
Complexity:
2/5
enhancement good first issue
MaryS Game Engine – Modular 2D turn‑based MonoGame engine with drag‑and‑drop editor & AI assistant
C#
#2d#ai-assistant#csharp#editor#engine#game-development#game-engine#gamedev#modular#monogame#multiplayer#open-source#plugins#tilemap#turn-based#visual-scripting