Mattbusel

Mattbusel/proof-engine

Rust rendering and game engine where every visual is math: glyphs and particles driven by strange attractors, force fields and spring physics, with OpenGL post-FX, synth audio, a scripting VM and an egui scene editor.

4 good first / help-wanted issues · Rust · last activity Sep 25, 2026

creative-coding egui game-engine gamedev generative-art opengl particles procedural-generation rendering rust simulation strange-attractors
4 Open Issues Need Help Last updated: Sep 25, 2026

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Mattbusel/proof-engine
26

Rust rendering and game engine where every visual is math: glyphs and particles driven by strange attractors, force fields and spring physics, with OpenGL post-FX, synth audio, a scripting VM and an egui scene editor.

Rust
#creative-coding#egui#game-engine#gamedev#generative-art#opengl#particles#procedural-generation#rendering#rust#simulation#strange-attractors
Mattbusel/proof-engine
26

Rust rendering and game engine where every visual is math: glyphs and particles driven by strange attractors, force fields and spring physics, with OpenGL post-FX, synth audio, a scripting VM and an egui scene editor.

Rust
#creative-coding#egui#game-engine#gamedev#generative-art#opengl#particles#procedural-generation#rendering#rust#simulation#strange-attractors
Mattbusel/proof-engine
26

Rust rendering and game engine where every visual is math: glyphs and particles driven by strange attractors, force fields and spring physics, with OpenGL post-FX, synth audio, a scripting VM and an egui scene editor.

Rust
#creative-coding#egui#game-engine#gamedev#generative-art#opengl#particles#procedural-generation#rendering#rust#simulation#strange-attractors
Mattbusel/proof-engine
26

Rust rendering and game engine where every visual is math: glyphs and particles driven by strange attractors, force fields and spring physics, with OpenGL post-FX, synth audio, a scripting VM and an egui scene editor.

Rust
#creative-coding#egui#game-engine#gamedev#generative-art#opengl#particles#procedural-generation#rendering#rust#simulation#strange-attractors