Ministry-of-Voxel-Affairs

Ministry-of-Voxel-Affairs/VoxelHex

A Sparse VoxelBrick Tree with Raytracing support

2 good first / help-wanted issues · Rust · last activity Sep 12, 2025

2 Open Issues Need Help Last updated: Sep 12, 2025

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good first issue optimization
Ministry-of-Voxel-Affairs/VoxelHex
45

A Sparse VoxelBrick Tree with Raytracing support

Rust
Extend unittesting over 1 year ago

AI Summary: Extend the unit testing for a sparse voxel-brick tree raytracing project in Rust/WGPU. This involves creating test cases for various scenarios, including inserting data at different levels of detail (LOD), handling corner cases in occupancy bitmasks, converting nodes and bricks to GPU data, testing lookup tables (LUTs), testing brick dilution, and rewriting spatial tests for robustness.

Complexity: 4/5
good first issue
Ministry-of-Voxel-Affairs/VoxelHex
45

A Sparse VoxelBrick Tree with Raytracing support

Rust