A Sparse VoxelBrick Tree with Raytracing support

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A Sparse VoxelBrick Tree with Raytracing support

Rust

AI Summary: Extend the unit testing for a sparse voxel-brick tree raytracing project in Rust/WGPU. This involves creating test cases for various scenarios, including inserting data at different levels of detail (LOD), handling corner cases in occupancy bitmasks, converting nodes and bricks to GPU data, testing lookup tables (LUTs), testing brick dilution, and rewriting spatial tests for robustness.

Complexity: 4/5
good first issue

A Sparse VoxelBrick Tree with Raytracing support

Rust