A game engine, intended for 2D games, developed in C++, should be compatible with most languages.

1 Open Issue Need Help Last updated: Jul 12, 2025

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AI Summary: Refactor the C++ game engine's API to remove the redundant "mosaic_" prefix from exported functions. This involves modifying the C++ code to export functions without the prefix and updating the documentation and examples to reflect the change. The goal is to improve code readability and reduce redundancy, particularly for scripting languages like Ruby, Lua, and Python.

Complexity: 3/5
enhancement good first issue

A game engine, intended for 2D games, developed in C++, should be compatible with most languages.

C++