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View All on GitHub Using dynamic rendering about 1 month ago
AI Summary: Implement dynamic rendering in an existing Vulkan rendering engine (JanRenderer) written in C++17 and Zig to support new Vulkan features like shader objects. This involves migrating from the current render pass-based approach to a more flexible dynamic rendering system.
Complexity:
4/5
enhancement good first issue
심심해서 만든 C++17과 Zig로 작성된 Vulkan 렌더링 엔진
C++
#3d#3d-graphics#cpp#graphics#graphics-engine#graphics-programming#render#renderer#renderering#rendering-3d-graphics#rendering-engine#shader#shaders#vulkan#vulkan-compute-shaders#vulkan-engine#vulkan-renderer#zig#zig-lib#zig-library