Open Issues Need Help
View All on GitHubAI Summary: The application crashes when a reflection probe or camera actor is scaled to zero on any axis. This occurs during the debug rendering process, specifically when calculating the model matrix for actors with zero scale, leading to an engine freeze and subsequent crash. The expected behavior is for the actor to simply become invisible or extremely small without crashing.
3D game engine with lua scripting
3D game engine with lua scripting
3D game engine with lua scripting
AI Summary: This issue proposes renaming the Windows release build artifact from `Overload-X.X-win32_x64` to `Overload-X.X-windows_x64` for consistency with the Linux build naming convention. The change involves updating the `.github/workflows/windows_release.yml` file.
3D game engine with lua scripting
AI Summary: The `AssetBrowser` in `OvEditor` uses `std::filesystem::directory_iterator` which has an unspecified iteration order. This can lead to inconsistent file ordering across different compilers and platforms, as demonstrated by an example with GCC on Linux. The goal is to ensure a consistent alphabetical ordering of directory entries.
3D game engine with lua scripting
3D game engine with lua scripting
3D game engine with lua scripting
3D game engine with lua scripting