PixarAnimationStudios

PixarAnimationStudios/OpenUSD

Universal Scene Description

15 good first / help-wanted issues · C++ · last activity Aug 16, 2026

15 Open Issues Need Help Last updated: Aug 16, 2026

Open Issues Need Help

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PixarAnimationStudios/OpenUSD
7.4K

Universal Scene Description

C++
PixarAnimationStudios/OpenUSD
7.4K

Universal Scene Description

C++
help wanted good first issue
PixarAnimationStudios/OpenUSD
7.4K

Universal Scene Description

C++
PixarAnimationStudios/OpenUSD
7.4K

Universal Scene Description

C++
help wanted good first issue
PixarAnimationStudios/OpenUSD
7.4K

Universal Scene Description

C++
good first issue
PixarAnimationStudios/OpenUSD
7.4K

Universal Scene Description

C++
PixarAnimationStudios/OpenUSD
7.4K

Universal Scene Description

C++
PixarAnimationStudios/OpenUSD
7.4K

Universal Scene Description

C++
good first issue
PixarAnimationStudios/OpenUSD
7.4K

Universal Scene Description

C++
good first issue
PixarAnimationStudios/OpenUSD
7.4K

Universal Scene Description

C++
good first issue
PixarAnimationStudios/OpenUSD
7.4K

Universal Scene Description

C++
good first issue build
PixarAnimationStudios/OpenUSD
7.4K

Universal Scene Description

C++
PixarAnimationStudios/OpenUSD
7.4K

Universal Scene Description

C++
good first issue
PixarAnimationStudios/OpenUSD
7.4K

Universal Scene Description

C++

AI Summary: The task requires modifying the usdAbc library to correctly handle uint-indexed primvars written by Maya's Alembic plugin. Specifically, the change should ensure that additional UV sets (with uint indices) are treated as indexed primvars, converting them to the appropriate format (similar to how primary UV sets are handled) to be correctly read by USD and downstream renderers like Arnold. This involves leveraging the Alembic API's `isUV()` function to identify additional UV sets.

Complexity: 4/5
good first issue
PixarAnimationStudios/OpenUSD
7.4K

Universal Scene Description

C++