Open Issues Need Help
View All on GitHubAI Summary: The task is to analyze and propose solutions for the problems caused by the current block damage-per-swing mechanic in the Cubyz voxel game. This involves addressing issues like inefficient mining due to precise damage requirements, the need for fast swing speeds impacting animation, the unsatisfying feel of the breaking animation, and the lack of feedback for slow, high-damage tools. Solutions might involve adjusting the mechanic itself or implementing features like over-damage or improved visual feedback.
Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.