Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.

3d-game cubyz game procedural-generation sandbox sandbox-game voxel voxel-game zig
1 Open Issue Need Help Last updated: Jun 29, 2025

Open Issues Need Help

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AI Summary: The task is to analyze and propose solutions for the problems caused by the current block damage-per-swing mechanic in the Cubyz voxel game. This involves addressing issues like inefficient mining due to precise damage requirements, the need for fast swing speeds impacting animation, the unsatisfying feel of the breaking animation, and the lack of feedback for slow, high-damage tools. Solutions might involve adjusting the mechanic itself or implementing features like over-damage or improved visual feedback.

Complexity: 4/5
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Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.

Zig
#3d-game#cubyz#game#procedural-generation#sandbox#sandbox-game#voxel#voxel-game#zig