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View All on GitHub 查MonoEntity的手段要用MonoEntityBinder嗎?還是要更集中管理? about 1 month ago
AI Summary: Determine the optimal method for accessing MonoEntity data within a Unity project using the MonoFSM framework. The question is whether to use MonoEntityBinder for all access or implement a more centralized management system. Consider the need for runtime tags (e.g., 'Local Player') to differentiate entities like UI accessing inventory or player information.
Complexity:
4/5
help wanted