Open Issues Need Help
View All on GitHubAI Summary: Debug and fix an issue in the Meshia Cascading Avatar Mesh Simplifier where the Inspector doesn't update correctly when the GameObject with the component is moved. The problem involves incorrect mesh referencing, persisting even after moving the GameObject. The fix requires understanding Unity's Inspector update mechanisms and potentially how the component interacts with the scene hierarchy to correctly identify and update the list of meshes.
Complexity:
4/5
help wanted
Burst accelerated mesh simplification.
C#
#burst-compiler#mesh#mesh-simplification#modular-avatar#ndmf#unity#unity-jobs-system#vrchat#vrchat-avatars#vrchat-sdk3#vrchat-tool