A fun web-based Whack-a-Mole game

amazon amazonqcli aws aws-cli gamespy html-css-javascript qcli ux-design
22 Open Issues Need Help Last updated: Sep 9, 2025

Open Issues Need Help

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enhancement good first issue Level2 Gssoc 25

A fun web-based Whack-a-Mole game

CSS
#amazon#amazonqcli#aws#aws-cli#gamespy#html-css-javascript#qcli#ux-design
Improve UI of About Page about 1 month ago
duplicate enhancement good first issue Level2 frontend GSSoC'25

A fun web-based Whack-a-Mole game

CSS
#amazon#amazonqcli#aws#aws-cli#gamespy#html-css-javascript#qcli#ux-design
documentation enhancement good first issue Level2 frontend GSSoC'25

A fun web-based Whack-a-Mole game

CSS
#amazon#amazonqcli#aws#aws-cli#gamespy#html-css-javascript#qcli#ux-design
documentation enhancement good first issue Level1 frontend GSSoC'25

A fun web-based Whack-a-Mole game

CSS
#amazon#amazonqcli#aws#aws-cli#gamespy#html-css-javascript#qcli#ux-design
enhancement good first issue Level2 frontend GSSoC'25

A fun web-based Whack-a-Mole game

CSS
#amazon#amazonqcli#aws#aws-cli#gamespy#html-css-javascript#qcli#ux-design
enhancement good first issue Level2 GSSoC'25

A fun web-based Whack-a-Mole game

CSS
#amazon#amazonqcli#aws#aws-cli#gamespy#html-css-javascript#qcli#ux-design

AI Summary: Implement a modal in a Whack-a-Mole game that displays fun facts about moles, the game, or arcade history. The modal should be triggered by a button, include a close button, and be stylistically consistent with the game. Facts should be sourced from a list or JSON file.

Complexity: 3/5
enhancement good first issue Level2 Gssoc 25 frontend

A fun web-based Whack-a-Mole game

CSS
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AI Summary: Enhance the Whack-a-Mole game by adding a navigation bar with Home and About Us links, a footer with project information, and a pause button to the game functionality. The design should be responsive and visually appealing.

Complexity: 3/5
documentation enhancement good first issue level 3 frontend GSSoC'25

A fun web-based Whack-a-Mole game

CSS
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AI Summary: Implement a "Share Score" button in a web-based Whack-a-Mole game. This button should allow users to share their final score via social media platforms or copy a shareable message after the game concludes. The implementation should consider various social media sharing options and a simple copy-to-clipboard functionality.

Complexity: 3/5
enhancement good first issue Level2 Gssoc 25 frontend

A fun web-based Whack-a-Mole game

CSS
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AI Summary: Implement local storage to save game scores with timestamps, create a history page to display these scores, and add a clear history button. This involves modifying the existing Whack-a-Mole game to persist game data and create a new page to view the game history.

Complexity: 3/5
enhancement good first issue level 3 frontend GSSoC'25

A fun web-based Whack-a-Mole game

CSS
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AI Summary: Replace the existing numeric timer in a Whack-a-Mole game with a visually appealing circular countdown ring that shrinks and changes color as time elapses. This involves implementing CSS animations or using Canvas to create the ring and integrating it with the existing game logic without altering core gameplay.

Complexity: 3/5
enhancement good first issue level 3 frontend GSSoC'25

A fun web-based Whack-a-Mole game

CSS
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AI Summary: Implement a "Bomb Mole" into an existing Whack-a-Mole game. The Bomb Mole will have a unique visual design and, depending on the difficulty level, either deduct points or instantly end the game when clicked. This requires adding new visual elements, sound effects, and modifying the game logic to incorporate the Bomb Mole's behavior and random appearance.

Complexity: 3/5
enhancement good first issue level 3 frontend GSSoC'25

A fun web-based Whack-a-Mole game

CSS
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AI Summary: Implement a "Golden Mole" feature in a Whack-a-Mole game. The Golden Mole should appear randomly, awarding bonus points when whacked. This requires adding new visual elements, updating the scoring system, and potentially adjusting the game's logic to manage the appearance frequency of the Golden Mole.

Complexity: 3/5
enhancement good first issue Gssoc 25 level 3 frontend

A fun web-based Whack-a-Mole game

CSS
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AI Summary: Implement a "How to Play" modal for a web-based Whack-a-Mole game. The modal should clearly explain the game's objective, controls, and optionally, the scoring system. It should be accessible via a button on the main game screen and include a close button.

Complexity: 2/5
enhancement good first issue Level2 Gssoc 25 frontend

A fun web-based Whack-a-Mole game

CSS
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AI Summary: Implement a feature to allow users to select different game themes, replacing the default mole theme with other options. This involves creating new visual assets (images) for each theme and modifying the game's code to load and display the selected theme.

Complexity: 3/5
enhancement good first issue Level2 Gssoc 25 frontend

A fun web-based Whack-a-Mole game

CSS
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AI Summary: Add a Code of Conduct file (e.g., using the Contributor Covenant template) to the Whack-a-Mole game project's repository and link it from the README. This promotes a welcoming and inclusive community.

Complexity: 1/5
enhancement good first issue Level2 Gssoc 25

A fun web-based Whack-a-Mole game

CSS
#amazon#amazonqcli#aws#aws-cli#gamespy#html-css-javascript#qcli#ux-design
Improve UI 3 months ago

AI Summary: Implement subtle hover effects (color changes, shadows, scaling, or underlines) on buttons, links, and cards in a web-based Whack-a-Mole game to improve user experience and provide clear visual feedback on interactive elements.

Complexity: 2/5
good first issue Level1 Gssoc 25

A fun web-based Whack-a-Mole game

CSS
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AI Summary: Improve the footer of a whack-a-mole web game by adding social media links, icons, and improving the color scheme, spacing, and typography to enhance its visual appeal and usability across different screen sizes.

Complexity: 2/5
enhancement good first issue Level2 Gssoc 25

A fun web-based Whack-a-Mole game

CSS
#amazon#amazonqcli#aws#aws-cli#gamespy#html-css-javascript#qcli#ux-design
Adding a favicon 3 months ago

AI Summary: Add a favicon (a small icon representing the website) to the Whack-a-Mole game's web page. This involves creating or finding a suitable image and then linking it correctly in the HTML code of the game.

Complexity: 1/5
enhancement good first issue Level1 Gssoc 25

A fun web-based Whack-a-Mole game

CSS
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AI Summary: Create a CONTRIBUTING.md file for the Whack-a-Mole game project, outlining guidelines for contributing to the project, including branch naming conventions, commit message formats, pull request etiquette, and any other relevant information to streamline the contribution process for potential contributors.

Complexity: 2/5
enhancement good first issue GSSOC25 Level2

A fun web-based Whack-a-Mole game

CSS
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AI Summary: Replace the solid green background of a Whack-a-Mole game with a realistic grass image to enhance the visual appeal and player experience. This involves finding a suitable image and integrating it into the existing HTML/CSS of the game.

Complexity: 2/5
enhancement good first issue Level1 Gssoc 25

A fun web-based Whack-a-Mole game

CSS
#amazon#amazonqcli#aws#aws-cli#gamespy#html-css-javascript#qcli#ux-design

AI Summary: Implement a restart button and high score tracking (using localStorage) for a web-based Whack-a-Mole game. The restart button should reset the game timer and score, while the high score should be displayed and persistently stored.

Complexity: 3/5
enhancement good first issue Gssoc 25 level 3 backend frontend

A fun web-based Whack-a-Mole game

CSS
#amazon#amazonqcli#aws#aws-cli#gamespy#html-css-javascript#qcli#ux-design