A seeded, turn-based ASCII roguelike on .NET 10. Shadowcasting field of view, A* pursuit, and multi-floor dungeons written from scratch, with a rendering-free core that replays identically from any seed.

ascii-art astar bsp csharp deterministic dotnet dotnet-10 dungeon-generator field-of-view game-development good-first-issue monogame open-source passion-project pathfinding procedural-generation roguelike sadconsole shadowcasting turn-based
7 Open Issues Need Help Last updated: Aug 17, 2026

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enhancement good first issue

A seeded, turn-based ASCII roguelike on .NET 10. Shadowcasting field of view, A* pursuit, and multi-floor dungeons written from scratch, with a rendering-free core that replays identically from any seed.

C#
#ascii-art#astar#bsp#csharp#deterministic#dotnet#dotnet-10#dungeon-generator#field-of-view#game-development#good-first-issue#monogame#open-source#passion-project#pathfinding#procedural-generation#roguelike#sadconsole#shadowcasting#turn-based
enhancement good first issue

A seeded, turn-based ASCII roguelike on .NET 10. Shadowcasting field of view, A* pursuit, and multi-floor dungeons written from scratch, with a rendering-free core that replays identically from any seed.

C#
#ascii-art#astar#bsp#csharp#deterministic#dotnet#dotnet-10#dungeon-generator#field-of-view#game-development#good-first-issue#monogame#open-source#passion-project#pathfinding#procedural-generation#roguelike#sadconsole#shadowcasting#turn-based
enhancement good first issue

A seeded, turn-based ASCII roguelike on .NET 10. Shadowcasting field of view, A* pursuit, and multi-floor dungeons written from scratch, with a rendering-free core that replays identically from any seed.

C#
#ascii-art#astar#bsp#csharp#deterministic#dotnet#dotnet-10#dungeon-generator#field-of-view#game-development#good-first-issue#monogame#open-source#passion-project#pathfinding#procedural-generation#roguelike#sadconsole#shadowcasting#turn-based
enhancement good first issue

A seeded, turn-based ASCII roguelike on .NET 10. Shadowcasting field of view, A* pursuit, and multi-floor dungeons written from scratch, with a rendering-free core that replays identically from any seed.

C#
#ascii-art#astar#bsp#csharp#deterministic#dotnet#dotnet-10#dungeon-generator#field-of-view#game-development#good-first-issue#monogame#open-source#passion-project#pathfinding#procedural-generation#roguelike#sadconsole#shadowcasting#turn-based
enhancement good first issue

A seeded, turn-based ASCII roguelike on .NET 10. Shadowcasting field of view, A* pursuit, and multi-floor dungeons written from scratch, with a rendering-free core that replays identically from any seed.

C#
#ascii-art#astar#bsp#csharp#deterministic#dotnet#dotnet-10#dungeon-generator#field-of-view#game-development#good-first-issue#monogame#open-source#passion-project#pathfinding#procedural-generation#roguelike#sadconsole#shadowcasting#turn-based
enhancement good first issue

A seeded, turn-based ASCII roguelike on .NET 10. Shadowcasting field of view, A* pursuit, and multi-floor dungeons written from scratch, with a rendering-free core that replays identically from any seed.

C#
#ascii-art#astar#bsp#csharp#deterministic#dotnet#dotnet-10#dungeon-generator#field-of-view#game-development#good-first-issue#monogame#open-source#passion-project#pathfinding#procedural-generation#roguelike#sadconsole#shadowcasting#turn-based
enhancement good first issue

A seeded, turn-based ASCII roguelike on .NET 10. Shadowcasting field of view, A* pursuit, and multi-floor dungeons written from scratch, with a rendering-free core that replays identically from any seed.

C#
#ascii-art#astar#bsp#csharp#deterministic#dotnet#dotnet-10#dungeon-generator#field-of-view#game-development#good-first-issue#monogame#open-source#passion-project#pathfinding#procedural-generation#roguelike#sadconsole#shadowcasting#turn-based