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View All on GitHub Shaders compiling with too many samplers about 2 months ago
AI Summary: Debug and resolve shader compilation errors in a Unity project related to exceeding the maximum number of samplers. This involves investigating the Titanfall 2-style shaders used in a toolset for porting Titanfall content to Unity, identifying the source of the excessive sampler usage, and implementing a solution to reduce sampler count without impacting shader functionality.
Complexity:
4/5
bug help wanted
A toolset for Unity that improves and automates the workflow for porting Titanfall content to Unity
ShaderLab