Open Issues Need Help
View All on GitHubAI Summary: This issue proposes an inventory management system for a game, focusing on item accessibility and carrying capacity. It suggests a tiered item size system (tiny to huge) and a backpack mechanic that impacts movement speed. The core discussion revolves around how item weight and backpack usage interact with character strength to determine encumbrance and movement penalties.
AI Summary: This issue proposes a change to the armor system, removing the minimum strength requirement for wearing armor. Instead, armor weight will now contribute to the player's inventory weight limit, impacting carrying capacity. This aims to integrate armor more seamlessly with the existing inventory weight mechanics.
AI Summary: This issue requests the removal of Dexterity (DEX) stat bonuses from the damage calculation of all firearms. The goal is to ensure that DEX no longer contributes to gun damage, implying a potential imbalance or unintended mechanic.
AI Summary: Design skill trees for a cyberpunk TTRPG system, encompassing four categories: Class, Subclass, General, and Psylink. The design should reflect a world where advanced technology is indistinguishable from magic, maintaining a relatively realistic and grounded setting (refer to the core assumptions document).
AI Summary: Design the character stat system for a cyberpunk TTRPG, deciding which D&D 5e stats to keep, remove, and what new stats to add, considering the game's 'advanced technology = magic' core concept. The goal is a relatively realistic and grounded system.