12 Open Issues Need Help Last updated: Jun 19, 2025

Open Issues Need Help

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AI Summary: This issue proposes an inventory management system for a game, focusing on item accessibility and carrying capacity. It suggests a tiered item size system (tiny to huge) and a backpack mechanic that impacts movement speed. The core discussion revolves around how item weight and backpack usage interact with character strength to determine encumbrance and movement penalties.

Complexity: 4/5
documentation feature help wanted

AI Summary: This issue proposes a change to the armor system, removing the minimum strength requirement for wearing armor. Instead, armor weight will now contribute to the player's inventory weight limit, impacting carrying capacity. This aims to integrate armor more seamlessly with the existing inventory weight mechanics.

Complexity: 3/5
bug documentation help wanted

AI Summary: This issue requests the removal of Dexterity (DEX) stat bonuses from the damage calculation of all firearms. The goal is to ensure that DEX no longer contributes to gun damage, implying a potential imbalance or unintended mechanic.

Complexity: 2/5
bug documentation help wanted
documentation enhancement help wanted
documentation enhancement help wanted
documentation enhancement help wanted
Make Ideology Memes 11 months ago
enhancement help wanted
Create Skill Trees 11 months ago

AI Summary: Design skill trees for a cyberpunk TTRPG system, encompassing four categories: Class, Subclass, General, and Psylink. The design should reflect a world where advanced technology is indistinguishable from magic, maintaining a relatively realistic and grounded setting (refer to the core assumptions document).

Complexity: 4/5
documentation enhancement help wanted
documentation help wanted
Create Spells 11 months ago
documentation help wanted

AI Summary: Design the character stat system for a cyberpunk TTRPG, deciding which D&D 5e stats to keep, remove, and what new stats to add, considering the game's 'advanced technology = magic' core concept. The goal is a relatively realistic and grounded system.

Complexity: 4/5
documentation help wanted
Create Classes 11 months ago
documentation enhancement help wanted